Out Now: Interview “God & Games” in The Gap No. 100

Interview Gott und Spiele, conducted by Martin Mühl. (16) in: The Gap. Magazin für Popkultur. 10/2009.[PDF]

Speech: “To win, you’ve got to think like a God”. Die Darstellung von Gott und Religion in digitalen Spielen.

I’ll give a speech about God and religion in digital games at the Subotron Shop, Museumsquartier Vienna, Austria, 31. October 2009 @ 7 p.m. Free Entrance!

F.R.O.G. 2009

I’ll organize a workshop about “How to Teach the Development of Persuasive Games in Class” @ the Future and Reality of Gaming conference in Vienna at the 27th of September.

DiGRA 2009

Luckily my submission ‘“Power to the People”. (New) Ways to Teach Persuasive Games in Class.’ is accepted @ the Digital Games Research Association conference in London from the 1st to the 4th of September in London.

GDC Europe 2009

I’ll be @  the Game Developers Conference in Cologne from the 17th to the 19th of August.

Workshop: Persuasive Games

There are still some places left for the one day workshop on Tuesday, 2nd June @ Republic Poltechnic.

Today! IDA Game Industry Networking Event

@ Game Haven near Clarke Quay, Singapore.

Open Position: Games Design Singapore

TheRepublic Polytechnic (RP) is the newest of 5 polytechnics inSingapore offering tertiary level <http://www.rp.sg/oaa/>diplomas to prepare students for either the workforce oruniversity studies upon graduation. RP is unique in thesense that our pedagogy is entirely problem-based<http://www.rp.sg/oaa/Our_Thinking.aspx> encouragingstudents to take more ownership of their learning whilstdeveloping critical problem solving and reasoning alongsidedomain knowledge and skills acquisition.The School of Technology for the<http://www.rp.sg/schoolscentres/sta.asp> Arts (STA) at RPtakes an applied humanities approach towards art andtechnology thinking and practice and currently offers 5diplomas, but the 2 newest are:<http://www.rp.sg/courses/technologyarts/ddi/index.asp>Diploma in Design for Interactivity<http://www.rp.sg/courses/technologyarts/dgd/index.asp>Diploma in Game DesignThe recent Diploma in Game Design, unlike others, focusesbeyond computer-based video games and aims to developstudents to design interesting experiences for play to occurin digital and non-digital space. This is aninterdisciplinary course that combines diverse moduleswithin a problem solving environment to aid designeducation.Adventurous candidates needed for Full Time Academic Staffposition in the Diploma in Game Design:Qualities:1. Willing to adapt to a Problem Based Learning (PBL)Environment:· In a Singaporean Polytechnic System· That is fast paced and requires multi-tasking2. Job scope· Mixture between: curriculum development anddelivery in PBL, administration, mentoring, some R&D projectwork, game nights, workshops· Likely to teach and craft curriculum for: Analoggame theory, Game design workshop (digital), Simulation &Modeling (and subjects related to your qualification fromtime to time).3. Qualifications and experience:· Media/Art/Design/Computing based degrees· Working in Game Studies, Game Design research orindustry practice· Able to appreciate theory as well as practice.4. Ideal technical skills: Flash/AS3 scripting, GameMaker, Softimage XSI, 3D Game Studio A7 (lite-C) orequivalent will be a plus5. Contract period: 2 yrs (with option for renewal)6. LANGUAGE: Articulate and good written EnglishPlease send all CVs, resumes, samples of work to:Edward WongProgramme ChairDiploma in Game Design (DGD)School of Technology for the ArtsRepublic Polytechnic Email: edward_wong@rp.sg SKYPE: ewong2701

Clara Fernandez, MIT @ Republic Polytechnic

Clara Fernandez, MIT will give a speech about puzzle design in adventure games on Thursday, 28th of May @ Republic Polytechnic 5 p.m.

DigiPen

DigiPen university Singapore offers now courses in game design https://singapore.digipen.edu